@startuml
sprite $jaegertracing [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000A60000000000000000
000000000000000000000000000005F50020000000000000
00000000000000000000000000001FF116A0000000000000
00000000000000000000000000006FB3DF60000000000000
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00000000000008FFFFFFFFFFFB4CFD653000000000000000
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000000000009FFFFFFFFFFFFFF5F1E65E000000000000000
00000000005FFFFFFFFFFFFFFA5AAAD9D146720000000000
00000000009FFFFFFFFFFFC65A73FEFEBAFFA00000000000
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00000004FFFE30002DFFFFE00030003FFFFFF20000000000
00000004FFF4000002FFFFF00CF6005FFFFFF50000000000
00000003FFC00000009FFFF60CF500BFFFFFF90000000000
00000001FFA00240007FFFFF302008FFFFFFFB0000000000
00000000EFC00EF5009FFFFFFA67CFFFFFFFFE0000000000
00000000AFF40CF302FFFFFBBEFFFFFFFFFFFF1000000000
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000000000BFFFFFF7CFFFDBBBA5FFFFFFFFFFD4000000000
0000000005FFFFFF6EFB5779ABFFFFFFFFFFF4EFB1000000
0000000000EFFFFFE6686807FFFFFFFFFFFFF5FFFD000000
00000000079FFFFFFFFF69ADFFFFFFFFFFFFFD6FFF600000
000000008F4FFFFFFFFFFFFFFFFFFFFFFFFFFF8DFFA00000
00000000DF7CFFFFFFFFFFFFFFFFFFFFFFFFFFC9FF900000
000004C5FFE6FFFFFFFFFFFFFFFFFFFFFFFFFFF5FF5C5000
00000295FFF5EFFFFFFFFFFFFFFFFFFFFFFFFFF485B93000
00000000DFF859ABCDDEEEEFFFFEEEDDDCBA876200000000
000000002860000000000000000000000000000000000000
000000000000000000000000156764000000000000000000
000000000000000000000000CFFFF8000000000000000000
00000000000000566400000001DFF3000000000000000000
0000000000039FFEB8103ACCDFFFC7000000000000000000
000000258BD7420000003C98A48332000000000000000000
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}


!define DEV2_JAEGERTRACING(_alias) ENTITY(rectangle,black,jaegertracing,_alias,DEV2 JAEGERTRACING)
!define DEV2_JAEGERTRACING(_alias, _label) ENTITY(rectangle,black,jaegertracing,_label, _alias,DEV2 JAEGERTRACING)
!define DEV2_JAEGERTRACING(_alias, _label, _shape) ENTITY(_shape,black,jaegertracing,_label, _alias,DEV2 JAEGERTRACING)
!define DEV2_JAEGERTRACING(_alias, _label, _shape, _color) ENTITY(_shape,_color,jaegertracing,_label, _alias,DEV2 JAEGERTRACING)
skinparam folderBackgroundColor<<DEV2 JAEGERTRACING>> White
@enduml